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The three decks come in a sturdy rigid box, sized to sit neatly alongside your The Strange books on your RPG shelves. The internal tray holds the three existing decks, with room to store future expansions.  Cyphers are a great opportunity for characters to discover and use items from the Strange as one-time weapons, wearable devices, quick heals, and more. The Cypher Deck allows GMs and players to randomly generate single-use cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending on the laws of the recursion in which it appears, while each of the 100 power cards offers multiple power options to match the device.\u003c\/p\u003e","brand":"Monte Cook Games","offers":[{"title":"Default Title","offer_id":39646612193346,"sku":"070MCG","price":59.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0262\/3740\/3202\/products\/the_strange_cypher_chest_1_2.jpg?v=1640157443"},{"product_id":"the-strange-dark-spiral","title":"The Strange Dark Spiral","description":"\u003cp\u003eA mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth! Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows? And why do heavy spiral dust users tend to disappear without a trace?  The Dark Spiral is a multi-part adventure for The Strange. Player characters are tasked by the Estate, a secretive organization pledged to protect the Earth, to shut down a local dealer of spiral dust. Their mission takes them farther than they expected when the trail leads to alternate, limited worlds called recursions where the rules of reality are different.  Game masters can intermix secondary Estate missions (in any order) with the main story arc of the adventure to create a mini-campaign. The Dark Spiral introduces players to the wonders of translating between alternate worlds of The Strange and showcases the narrative structure of the game. 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It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players? What if you could get up and running in—literally—just five minutes?  Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder and weirdness of the many recursions lying in the Shoals of Earth. 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A recursor might discover Atlantis, Oz, the Victorian London of Sherlock Holmes, or places even more bizarre and perilous. Worlds Numberless and Strange takes you to dozens of new recursions, where supervillains, dinosaurs, space troopers, killer robots, gods, and other dangers guard wonders and treasures few people on Earth have ever seen!\u003c\/p\u003e","brand":"Monte Cook Games","offers":[{"title":"Default Title","offer_id":39646612815938,"sku":"053MCG","price":74.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0262\/3740\/3202\/products\/the_strange_worlds_numberless_1.jpg?v=1640157460"},{"product_id":"invisible-sun","title":"Invisible Sun","description":"\u003cp\u003eDo you dream of escape, but you don’t know from what, or to where? Looking for a chance to escape the insanity of the world, and immerse yourself into something rich, deep, and fantastical? Something that challenges the limits of your creativity and your intellect?  If so, then join us and escape the Shadow of the real world. Enter a new Actuality of surreal fantasy where mystical characters wielding fabulous powers discover the secrets of reality itself. Invisible Sun is a role-playing game that extends play beyond the table to accommodate the busy schedule of your life. Play at home with your friends, play online, play one-on-one with the GM at the coffee shop. Become engrossed in compelling stories, with characters as complex and interesting as any in fiction.  The Invisible Sun roleplaying game is an unprecedented physical production, filled with massive amounts of content for a unique roleplaying experience. The black cube contains (and this is not an exhaustive list):  Four hardcover books totaling over 500 pages of game and setting content. (That’s well over the page count of one of our typical corebooks, such as Numenera.) Roughly 1000 cards. The equivalent of about 200 pages of book content, and for the most part the cards do not duplicate text in the books. The Sooth Deck, a beautiful tarot-like deck that’s instrumental to game play. The Path of Suns game board, used with the Sooth Deck. The Testament of Suns, a resin-cast figure that displays the currently ascendant Sooth Card. A wide variety of tokens for tracking game info. A set of custom Invisible Sun dice. Two cloth maps. A GM’s notebook. Character tomes (similar in function to character sheets in other RPGs) for all four orders, plus apostates. A character grimoire pad. Five pregenerated characters. Loads of in-setting handouts and props. A gorgeous art book. And the Invisible Sun app is free.   Invisible Sun is a game about discovery and secrets. There may be other content awaiting your discovery in the black cube.\u003c\/p\u003e","brand":"Monte Cook Games","offers":[{"title":"Default Title","offer_id":39647532154946,"sku":"MCG135","price":449.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0262\/3740\/3202\/products\/mcg135-u.jpg?v=1640316886"},{"product_id":"invisible-sun-book-m","title":"Invisible Sun Book M","description":"\u003cp\u003eEven its name is a secret Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps most simply and obviously—magic.  Whatever the source of its name, Book M is one of the rarest and most sought-after grimoires. It’s whispered to contain otherwise unknown spells, incantations, rituals, charms, hexes, and more. Plus potions, amulets, bezoars, spiritstones, and madstones, as well as other physical ephemera. Within its pages a vislae might even discover artifacts of great power.  New forte. New long-form magic. New character and house secrets. And more guidelines and advice for making magic even easier—and more magical.  Book M contains:  The 120-page hardcover Book M itself, with new forte, long-form magic, and character and house secrets. And more guidelines and advice for making magic even easier—and more magical. 200 new cards for spells, incantations, ephemera, and objects of power. All within an elegant and sturdy slipcase. 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Find new insights into the realms beneath each sun, along with hundreds of creatures, spirits, and other entities that inhabit those realms, painstakingly (and dangerously) researched and described.  Any vislae venturing from Indigo will find this tome an indispensable resource. Goetics in particular will prize its trove of daringly-acquired insights into summonable beings. And even those who remain within Satyrine will discover many creatures they had not even imagined could be found so close.\u003c\/p\u003e","brand":"Monte Cook Games","offers":[{"title":"Default Title","offer_id":39647532253250,"sku":"MCG224","price":84.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0262\/3740\/3202\/products\/mcg224_web_cover.jpg?v=1640316896"},{"product_id":"invisible-sun-the-key","title":"Invisible Sun the Key","description":"\u003cp\u003eThe critical rules every player wants.  Even as you read this, youâre doing so in Shadow. 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Invisible Sun players have been clammoring for this book.  â¦ A great way to give customers a look at whatâs inside the Black  Cube without opening one up. (But donât forget the QR code  on the outside of every Black Cube, which leads to a tour of the  contents!  â¦ Invisible Sun is an RPG like absolutely no other!\u003c\/p\u003e","brand":"Monte Cook Games","offers":[{"title":"Default Title","offer_id":39647532286018,"sku":"MCG204","price":94.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0262\/3740\/3202\/products\/mcg204_web_cover.jpg?v=1640316899"},{"product_id":"invisible-sun-the-nightside","title":"Invisible Sun The Nightside","description":"\u003ch6\u003eDescription\u003c\/h6\u003e\n\u003cp\u003eSome say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. 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Two cabals. One 600-pound \u003cspan class=\"il\"\u003ehead\u003c\/span\u003e.\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eIn 2003, the universe got rewritten and the \u003cspan class=\"il\"\u003eComte\u003c\/span\u003e de \u003cspan class=\"il\"\u003eSaint\u003c\/span\u003e-\u003cspan class=\"il\"\u003eGermain\u003c\/span\u003e — arguably the most important human to ever exist, the Once and Future Eschaton of the Invisible Clergy — got his brain scrambled. Now the race is on to retrieve the huge stone religious bust in which some of his memories are locked up.\u003cbr\u003e\u003cbr\u003eThat \u003cspan class=\"il\"\u003ehead\u003c\/span\u003e was dug up and stuck in a museum in Québec, but now there are at least two different groups looking to steal it, another looking to steal it from whoever steals it first, and a fourth that would rather the \u003cspan class=\"il\"\u003ehead\u003c\/span\u003e stay right where it is. Can the players steal it? Defend it? Steal it back again? 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New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds.\u003c\/p\u003e\n\u003cp\u003e. For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into.\u003c\/p\u003e\n\u003cp\u003e. Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.\u003c\/p\u003e\n\u003cp\u003e. Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!\u003c\/p\u003e\n\u003cp\u003e. 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