Description Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on...
Description Hack the Planet!Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities,...
Description Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space...
Sprawl Sites is a sourcebook for Shadowrun, and includes hundreds of encounters of every type, from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops. Plus, you'll...
The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the spotlight...
Easy reference to a range of gear helps keep Shadowrun games moving, and this deck of items selected from Double Clutch and other Shadowrun books provides easy reference to dozens...
Someone - or something - is killing nightclub entertainers in Kings Cross, Australia. Striking from the shadows, methodical and heinous, the murderer has wrapped the bawdy, colorful neighborhood in a...
Spells, spirits, and adept powers are a core part of Shadowrun and are items of perpetual interest to Shadowrun players. Street Wyrd offers that and more to players and gamemasters,...
Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten...
Not all has been right in our shadows of late. Especially in the dark shadows of my mind. Those were among FastJack’s parting words to JackPoint when he left, the...
What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks...
Experience a gamemaster screen unlike any other. Features include a large outward-facing pocket for the insertion of various scene inserts—included in the pack—to change up the players’ visual experience. A...
The Sixth Edition Core Rulebook for the Shadowrun Roleplaying Game is a slimmer, faster entry into the dystopian urban fantasy world of Shadowrun. This rulebook has been slimmed down to...
The core setting of the Shadowrun role-playing game deserves a detailed treatment that gives both players and gamemasters tools to make using hte setting easier and more fun. With geographic...
Runner's Toolkit: Alphaware has detailed characters, a full campaign, increased rules options, and more to make the shadows of the Sixth World even more exciting!
Nothing is freeGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons...
Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But...
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them...
Description A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. Also titled: Shadowrun: Sixth World (Beginner Box). The Beginner Box contains an Introduction to the Sixth World, new...
Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won't bother with appeals to patriotism, or to your best instincts,...
The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange...
PREMIUM RUSH Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to...
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin...
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone...
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board games, computer games, dice games, and more. What all these...
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except when it is). It’s a bout hitting fast, hitting hard, and moving on. Mobile...
Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all...
Lockdown is a plot sourcebook for Shadowrun, Fifth Edition with plot hooks, setting details of Boston, character details, and surprising reveals that will keep characters on their toes and running...
The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t...