Description Struggle in the Sprawl! Can the death of one man forever change the balance of power in the shadowy underworld of Seattle? Can one man's death spark a blaze...
Description "Project Hope is transforming the Barrens, giving Seattle's down-and-outers a bed, a roof, clean clothes and three squares a day in return for helping to revitalize the megaplex's worst...
Description The Year is 2050Ladies of the night are being murdered and butchered with the skill of a surgeon.The Gaslight Ghoul has returned, and he stalks the streets of Seattle!in Shadowrun,...
Description A run in Hawai'i, paradise of sun and surf, should be the answer to every shadowrunner's dream. But when runners need to track down a piece of valuable, stolen...
Description Harlequin's Back……and the world may never be the same!It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and...
Description The beat's on the street, and that's where you have to be if you wanna be in on what's happening...SHADOWBEAT makes it easy by dishing out the scoop on...
Description FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings...
Description Lone Star is the guide to the Lone Star, it covers reactions to player shadowrunners by the corporate cops of Lone Star as well as the methods and equipment...
Description To celebrate Shadowrun’s 35th anniversary, travel back to where it all started with this Shadowrun, First Edition reprint! All the art, text, and tables are there, just as they...
Description Big, bad, and awesome! They can call you a trog. Sure they can. Let 'em think it's smear. Let them show you what they don't know. Let them ignore...
Description Hack the Planet!Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities,...
Description Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space...
Description
Runner's Toolkit: Alphaware has detailed characters, a full campaign, increased rules options, and more to make the shadows of the Sixth World even more exciting!
PREMIUM RUSH Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to...
Description For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been...
Description Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw...
Description The art of Shadowrun tells the story as much as the words do, and this book contains forty images that are easy to remove and display so you can immerse yourself in...
Description Rogues Lineup contains 40 characters spanning a range of metatypes, archetypes, and abilities. Whether you need a quick NPC to drop into a game or want to use them as...
Description ENHANCE & UPGRADE What does your body need? A boost of speed? A new look? Different ways of seeing the world? All these options and more are in this...
Description LOAD ‘EM UP! Deckers rely on their wits and skills, but a screaming fast machine with choice programs loaded doesn’t hurt. Program Deck has info on more than 40...
Description ROUND ‘EM UP! There’s a herd of critters waiting to make a shadowrunner’s life more difficult and altogether more interesting, and any runner who wants to stay alive should...
Description Big Money! Where can you sell body parts to voodoo priests? Where do Siberian shapeshifters buy military goods? What weird experiments are going on in corporate aquashperes? Where do...
Description Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and...
Description Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you're spending some edge to boost your actions. Add more dice to...
Description "Scum go on shadowruns - You accept Missions For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to...
Description Music worth dying for When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners...
Description Bottle, Bottle, who's got the Bottle? The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, Bottle, who wants the Bottle? Now...
Description There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may...
Description To the corporations, everything's an asset to be charted., inventoried, and maintained. Everything is accounted for - even people. But what happens when a particular asset - namely an...
Description Renowned as a land of wonders, Tir Na Nog brims with ancient elven art and sophisticated elven nobles, powerful magic and cutting-edge technologies. But beneath this cultured facade lies...
Description Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age....
Description The Adventure Begins... Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of...