Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.
Some of the contents:
- - A fast and effective character generation system, using archetypal roles such as the Crusher, the Gearhead, the Fixer, the Dog Handler and the Chronicler.
- - Unstoppable but highly unpredictable mutant powers, such as Flame Breather, Insect Wings, Human Magnet, and Pathokinesis.
- - A skill and conflict system that makes you push yourself to the limit, and beyond. The rules system highlights two main themes: mutation and resource management. Every bullet counts.
- - Rules for developing the Ark (base building) and exploring the Zone (gridcrawling).
- - A rich story generation system, helping the GM instantly create threats to the Ark as well as locations and events in the Zone.
- - An illustrated bestiary of humanoids, mutated monsters and Zone phenomena.
- - An extensive collection of artifacts for the characters to find in the Zone.
- - Five complete and ready-to-use Special Zone Sectors. These are scenario locations with NPC's, backstory and suggested events. These are scenario locations with NPC's, backstory and suggested events. These Special Zone Sectors, which each come with an illustrative map, can be placed anywhere in the Zone by the GMA campaign outline, called "The Path to Eden", including backstory, NPC's, handouts, and a campaign finale described in detail.