Description "Scum go on shadowruns - You accept Missions For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to...
Description Struggle in the Sprawl! Can the death of one man forever change the balance of power in the shadowy underworld of Seattle? Can one man's death spark a blaze...
Description Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and...
Description A run in Hawai'i, paradise of sun and surf, should be the answer to every shadowrunner's dream. But when runners need to track down a piece of valuable, stolen...
Description Big Money! Where can you sell body parts to voodoo priests? Where do Siberian shapeshifters buy military goods? What weird experiments are going on in corporate aquashperes? Where do...
Description FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings...
Description Music worth dying for When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners...
Description The Adventure Begins... Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of...
Description There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still...
Description Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age....
Description In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and...
Description A Bad Beat Rocks the Street The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything...
Description Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space...
Description Hack the Planet!Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities,...
Description Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won't bother with appeals to patriotism, or to your best...
Every shadowrunner knows the value of good information. The right fact, the perfect piece of data, can be the difference between success and failure on a run, between life and...
Description Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents....
Description Big, bad, and awesome! They can call you a trog. Sure they can. Let 'em think it's smear. Let them show you what they don't know. Let them ignore...
Description 30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging...
Description Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death....
Description A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. Also titled: Shadowrun: Sixth World (Beginner Box). The Beginner Box contains an Introduction to the Sixth World, new...
Description Shadowrun: Collapsing Now in a new Runner Resource Book provides encounter details for ten groups of non-player character runners that players might collide with on a job. It also gives...
Description Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on...
Description The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign! They’ll discover and trade secrets,...
Description Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw...
Description Experience a gamemaster screen unlike any other. Features include a large outward-facing pocket for the insertion of various scene inserts—included in the pack—to change up the players’ visual experience....
Description The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the...
Description What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future...
Description The Grand Tour is a great setting for Shadowrun that has not been fully explored — until now in The Needle’s Eye! Players will get to engage in high-stakes...
World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world. From a scientific mission gone...
DescriptionShadowrunners aren’t made to be heroes—they mainly exist to get jobs done and get paid. To some, though, that’s not enough. They see plenty of wrong with the world, and...
A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the...