This book is an indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of...
Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and...
The perfect introduction to Warhammer Fantasy Roleplay, this boxed set includes an introductory scenario designed to teach customers how to play, includes beautiful character portfolios, a guide to the town...
Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky...
The Death on the Reik Companion is the second of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only...
Description Welcome to Death on the Reik, part two of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written!...
Welcome to Part 2 of the revised and updated Director`s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Death on the Reik carries...
Description The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of...
The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of the...
This book is an indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of...
Description Doomstones: Fire and Blood Item Code: HP206 Type: Adventure Author: Simon Forrest & Basil Barrett Publisher: Hogshead Publishing Published: 1996 Notes: Part 1 of the Doomstones campaign Revised reprint...
Description This set contains two 32-page booklets originally released as the WFRP GM Toolkit and GM Pack. Included in the booklets are GM reference sheets, plot hooks and adventure ideas, scores of random...
Description Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of...
Middenheim: City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the...
Description Power Behind the Throne, arguable the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the...
The books are case bound, with a few extra little surprises tucked in that we won`t spoil here! Power Behind the Throne, arguably the best WFRP adventure ever written. It...
The Power Behind the Throne Companion is the third of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only...
Rough Nights & Hard Days offers five interlinked scenarios for Warhammer Fantasy Roleplay written by series veteran, Graeme Davis. These can be played as stand-alone adventures, or combined into an...
Description
The Dying of the Light Item Code: HP203Type: AdventureAuthor: Several Distinguished AuthorsPublisher: Hogshead PublishingPublished: 1995Format: 128-page perfect-bound book
The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to...
Description Doomstones: Wars and Death Item Code: HP209 Type: Adventure Author: Simon Forrest & Basil Barrett Publisher: Hogshead Publishing Published: 1997 Notes: Part 2 of the Doomstones campaign...
Ubersreik is a city in turmoil, riven with divided loyalties. Even those who support the rule of Altdorf know that the current situation cannot last. As rumours of Empire-shaking events...
Weave is an easy to learn, highly improvisational storytelling game. No matter where your adventures take you, you’ll use the same cards, dice, and free app. Tell an entire story...
A 28-page stand-alone RPG adventure built for DCC or MCC RPG—but usable in any system. This is a 1st/2nd level sandbox style adventure. The ultimate futuristic vacation theme park was...
COME TO THE CASBAH--CYBERPUNK STYLE! "I smiled. 'I don't carry a weapon, Mr. Bogatyrev. Not usually. I've never been in a situation where I needed one. Either the other guy...
Strange Things are Afoot on the Isle of Wight! An archeological expedition searching for artifacts beneath an abandoned Abbey has a problem — two problems, actually. A scholar working the...
Description Danger All Around The threats adventurers face go far beyond the creatures that lie in wait for them - the very terrain through which they travel can be a...
World War Cthulhu: Cold War is a Call of Cthulhu setting full of thrilling espionage, tense horror and sudden betrayal set at the height of the Cold War in the...
The line between spy and criminal is often so thin as to be invisible. A good spy needs to lie convincingly, break into places he or she doesnât belong, forge...
London 1941. The blackout reigns. Only the burning, bombed-out buildings and raking searchlights defy the War Office order that has cast the city into darkness. The nightly rain of German...
Youâve got the rules down pat. Your setting is awesome. Your adventure is all ready to go. But how do you turn all of that into a fantastic game session...
Two fantastic tools to use alongside Your Best Game Ever, making it even easier to put the tools and techniques from that book to use at your gaming table. These...