Description Dune RPG Sand and Dust ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a...
ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of...
Description BEYOND ARRAKIS LIE A MILLION WORLDS, AND A MILLION ENEMIES The Landsraad is the great council of the Houses that decides the fate of the Imperium under the will...
Description THE OFFICIAL PREQUEL TO THE GROUNDBREAKING DUNE CONTINUES... Leto Atreides brings news of the revolt brewing on Ix, but the city's leaders make a decision that may threaten everyone,...
Description THE OFFICIAL PREQUEL TO THE GROUNDBREAKING DUNE CONCLUDES... After his father's untimely death, young Leto ascends to Duke of House Atreides while Duncan Idaho starts down the path to...
Description As the Royal Family, House Corrino was once the most powerful house in the universe, playing a crucial role in events surrounding the major political players that will change...
Description THE FINAL CHAPTER IN THE OFFICIAL DUNE PREQUEL SERIES House Corrino was once the most powerful house in the universe, playing a crucial role in events that will change...
Description In this integral chapter of Frank Herbert's iconic Dune mythos, discover the crucial backstory of House Atreides' bitter rivals that no Dune fan will want to miss! Product Details...
Description In DUNE: The Graphic Novel, Book 2: Muad'Dib, the second of three volumes adapting Frank Herbert's Dune, young Paul Atreides and his mother, the lady Jessica, find themselves stranded...
Description The highly anticipated finale of the graphic novel adaptation of Frank Herbert's 1965 novel Dune comes to an epic conclusion in DUNE: The Graphic Novel, Book 3: The Prophet....
Description In the aftermath of the battle of Arrakeen, legendary House Atreides warmaster Gurney Halleck takes refuge with spice smugglers, vowing revenge against the Harkonnens no matter the cost. House...
Description Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become...
Description The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction,...
Lost in the sweeping dunes of an expansive desert! Your band, separated from its caravan during a sandstorm, stumbles upon the ancient ruins of a city, mostly buried in the...
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper...
In the days before the Void consumed much of the Old World, there were stalwart humans, elves, dwarves, and gnomes who banded together to invade the deep places of the...
Dungeon Alliance: Champions is the first expansion for the critically acclaimed Dungeon Alliance deck-building miniatures adventure game. This expansion adds four new heroes complete with their hero cards, starting deck...
An A-to-Z Reference for Classic Dungeon Design. The classic RPG supplement returns for its 4th printing in a deluxe leatherbound edition! Bound in real leather, this expanded edition has an...
DescriptionAttention Adventurers! Grab your dice and get ready to roll initiative as the game is afoot and it just went modular! The Dungeon Books of Battle Mats offer two adaptive...
DescriptionCAN HUMANS AND MONSTERS LIVE TOGETHER IN PEACE? In a world where demon lords build dungeons and devour human emotions, one rookie demon lord, Procel, has a new idea. Procel...
DescriptionWE BUILT THIS CITY ON ROCKS AND HOLES Procel, newly minted Demon Lord of Creation, faces off against an emerald dragon summoned by Stolas, the Demon Lord of Wind. Berserk...
DescriptionTROUBLE IN PARADISE Construction on Procel's utopia is finally underway. But nothing seems to be going right for the young demon lord. Between negotiating with shrewd merchants, bestowing names on...
DescriptionDIVIDE AND CONQUER? The war rages on! Outnumbered, Procel splits his main force and goes on the offensive...but will it be enough? A nightmarishly powerful monster awaits Quina and Rorono...
DescriptionTHE COST OF WAR AND GREEDProcel's dungeon utopia is threatened by the greed of their neighbors, but it's up to Wight to defend them. Whether he's up against a human...
To trust is good; not to trust is better. Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch:...
A 20-page booklet full of random city encounters. Bring your city adventures to life! This booklet holds over 100 encounters developed to add sights, smells, and sounds to bring adventure...
A 16-page stand alone RPG adventure built for DCC RPG—but usable in any system. This is a introductory level adventure. The little folk meet each night at a pub secluded...
A 28-page stand-alone RPG adventure built for DCC or MCC RPG—but usable in any system. This is a 1st/2nd level sandbox style adventure. The ultimate futuristic vacation theme park was...
Limited Edition Shanna Dahaka version! As the DCC RPG core rulebook enters its SEVENTH printing, Goodman Games brings out another batch of limited editions with fantastic new cover art! The...
A Level 2 Adventure for DCC RPG Far to the west, beyond civilized lands, lie the Tolomak Islandsâ volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends...
A Level 3 Adventure Ten thousand flawless killers surround the city. Utterly silent in battle and in death, they seem unconquerable. They mean to choke the life out of the...
The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells...