Double Clutch is the core rigger book for Shadowrun, Sixth World. If you are looking to build-your-own vehicle then you will love the first chapter. If you want to make...
Description For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been...
Description Whatever your apocalypse, Rust & Redemption is your tool for building it into a vivid, compelling Cypher System campaign. Explore the full breadth of the post-apocalyptic genre with a...
Description The art of Shadowrun tells the story as much as the words do, and this book contains forty images that are easy to remove and display so you can immerse yourself in...
Description Rogues Lineup contains 40 characters spanning a range of metatypes, archetypes, and abilities. Whether you need a quick NPC to drop into a game or want to use them as...
Description ENHANCE & UPGRADE What does your body need? A boost of speed? A new look? Different ways of seeing the world? All these options and more are in this...
Description LOAD ‘EM UP! Deckers rely on their wits and skills, but a screaming fast machine with choice programs loaded doesn’t hurt. Program Deck has info on more than 40...
Description ROUND ‘EM UP! There’s a herd of critters waiting to make a shadowrunner’s life more difficult and altogether more interesting, and any runner who wants to stay alive should...
Description Big Money! Where can you sell body parts to voodoo priests? Where do Siberian shapeshifters buy military goods? What weird experiments are going on in corporate aquashperes? Where do...
Description Grab the kids! Hide the wife! The Neo-Anarchists are back! This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and...
Description Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you're spending some edge to boost your actions. Add more dice to...
Description In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over...
Description "Scum go on shadowruns - You accept Missions For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to...
Description Music worth dying for When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners...
Description Bottle, Bottle, who's got the Bottle? The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, Bottle, who wants the Bottle? Now...
Description There's bound to be trouble when Seattle-based shadowrunners are imported to take care of business in the United Kingdom. A valuable employee of one of Britain's largest megacorporations may...
Description To the corporations, everything's an asset to be charted., inventoried, and maintained. Everything is accounted for - even people. But what happens when a particular asset - namely an...
Description Renowned as a land of wonders, Tir Na Nog brims with ancient elven art and sophisticated elven nobles, powerful magic and cutting-edge technologies. But beneath this cultured facade lies...
Description Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age....
Description The Adventure Begins... Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of...
Description There are deep secrets in the Sixth World, and there are people who will do anything to uncover them. Some secrets reach into the ancient past, but they still...
Description A Bad Beat Rocks the Street The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything...
Description In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and...
Description The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign! They’ll discover and trade secrets,...
Description The Grand Tour is a great setting for Shadowrun that has not been fully explored — until now in The Needle’s Eye! Players will get to engage in high-stakes...
Description What’s OLD is NEW (WOIN) is a genre-mashing, time-bending tabletop roleplaying game of fun, excitement, and adventure. You can play in multiple genres such as medieval fantasy, explosive modern...
Description Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on...
Description A handy and beautiful way to store, organize, and use your decks! The many Numenera creature, cypher, artifact, ruin, intrusion, and salvage decks are incredibly handy during game prep...
Description Ten Years of Adventure includes fan- and GM-favorite adventures chosen from a decade of official MCG Gen Con events, along with new adventures created especially for 10th-Anniversary games at...
Description Scrappy, natives of the Combat Zone, the Zoners are always ready to throw down. This box includes all the miniatures and cards you need to field a complete gang...