Metamorphosis Alpha was the very first science fiction roleplaying game designed by James M. Ward and published by TSR in 1976. Signal Fire Studios is proud to present a new...
Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines - come and defend the light of humanity's greatest civilisation as it spreads to...
Blue. A beautiful yet alien world. Until six hundred years ago it was the home of an unimaginably advanced alien species, poised in splendid isolation on the brink of transcendence,...
An Ancient War-Ravaged World and a Deadly Foe! Quickstart primer and introductory adventure for Mindjammer — The Roleplaying Game. Beyond the borders of the New Commonality of Humankind lies the...
One hundred years ago no one had even heard of aliens. Then the sightings began uncanny lights by the Snow Layer, anomalies on our radar, strange reports from lone farmers...
Mystery and Exploration Beyond the Frontier! Space trek sci-fi horror for Mindjammer — The Roleplaying Game. An event horizon probe has discovered a lost colony world beyond the Commonality Frontier...
A LIGHT IN THE DARKNESS ABOVE THE GALACTIC PLANE! Fire your planing engines beyond the Rim, above the galactic plane to the outer worlds, free from Commonality assimilation. There’s a...
Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to...
Leap into exciting adventure in any era from the Industrial Revolution to the modern day and beyond. The Modern AGE roleplaying game allows you to shape the setting to suit...
The Modern AGE Game Masterâs Kit is the key accessory for your Modern AGE campaign. It features a three-panel hardback screen that puts critical game information in front of you,...
The World of Lazarus is the first campaign setting for Green Roninâs new Modern AGE RPG. Based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and...
Beyond the modern world, with its magical and technological secrets, other planes of existence beckon. Gates connect alternate Earths to mystic Otherworlds and demon-ruled Netherworlds. Will their threefold secrets bring...
Designing monsters is as easy as A, B, C! What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a...
Description A MONSTER LURKS IN THE SHADOWS...Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition...
Description Your team gets stronger... the world gets weirder! Unite your party of hunters with new team playbooks and take your supernatural adventures into alternate genres and fresh settings with...
Description Open the Tome—if you dare! In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options—and...
A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls...
MÖRK BORG CULT: FERETORY is a collection of tables, monsters, items, classes, rules and ideas that you can use in your MÖRK BORG game, or any other rules light osr-style game...
Description MÖRK BORG Cult: Heretic is a zine of community-made misadventure and malice, for use with MÖRK BORG or other rules-light dark fantasy games. Unheroic Feats. Enhance and personalize your...
Description MÖRK BORG GM Screen: A five-paneled portrait wall of death. Printed with gold metallic ink on one side and vivid neon yellow on the other. The front is all...
Description IKHON is a mysterious box. A gaol keeping four almost-forgotten folk gods at bay; the Bilkherd, the Becklure, the Old Dead and the dreaded Silkfiend. Those who dare commune with them are promised great rewards....
Description The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG. Presented as a hex crawl, a dozen (mostly) abandoned churches still...
Description Your grave-robbing tools clink together as your boots crunch softly in the frozen muck on the edge of Graven-Tosk. Suddenly, green eyes appear, winking on and off in the...
Mutant Chronicles takes you on a full - throttle diesel-punk ride though a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due...
Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. As members of...
A level 2 adventure for Mutant Crawl Classics. After 18 months of digging, your tribe has finally uncovered the long-buried entrance to The Garden of the Gods. Foretold by an...
Triumph & Technology Won by Mutants & Magic. You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph...
Triumph & Technology Won by Mutants & Magic. You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek...
Description Ad Astra is a thrilling campaign module for Mutant: Year Zero that takes the player characters from the devastated surface of Earth into orbit, out into the solar system,...
Zone Compendium 2: Dead Blue Sea is the second official supplement to the Mutant: Year Zero RPG. This booklet gives you a whole new way to play the game -...
A set of 15 engraved custom dice, designed specifically for Mutant: Year Zero. The set includes: Five D6 Base Dice Five D6 Skill Dice Five D6 Gear Dice These dice...
When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the...