Description Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw...
Description Experience a gamemaster screen unlike any other. Features include a large outward-facing pocket for the insertion of various scene inserts—included in the pack—to change up the players’ visual experience....
Description The Sixth World Tarot is a stunning collection of Shadowrun art by Echo Chernik, and it now comes in a larger size! This deck gives the gorgeous art the...
Description What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future...
Description The Grand Tour is a great setting for Shadowrun that has not been fully explored — until now in The Needle’s Eye! Players will get to engage in high-stakes...
World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world. From a scientific mission gone...
DescriptionShadowrunners aren’t made to be heroes—they mainly exist to get jobs done and get paid. To some, though, that’s not enough. They see plenty of wrong with the world, and...
A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the...
Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge...
Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic;...
The hotel bartender who slips you a guest's room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility...
Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse...
Description Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal...
Piercing the Night You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you...
Data Trails is the Matrix sourcebook for Shadowrun, Fifth Edition, offering more options for decker and technomancer characters, including qualities, programs, gear and more. With detailed examinations of hacker culture,...
SCALPEL OF HATE The Sixth World is many things, including a stunning series of case studies on the mechanisms of hate. There are some true experts out there, people who...
The ruling powers of the Sixth World sprawls are content to let the little people of their citie4s engage in all sorts of shenanigans and scheming so long as it...
Double Clutch is the core rigger book for Shadowrun, Sixth World. If you are looking to build-your-own vehicle then you will love the first chapter. If you want to make...
The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. Shadowrun Gear Cards provide quick reference to 54 different pieces...
LOCK & LOAD The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art....
THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins...
This custom collection of dice bears the markings of some of Shadowrun’s most powerful corps. With special corporate logos accompanying the 5s and 6s, a glitch mark on the 1,...
Mr. Johnson is a key part of any Shadowrun mission, and this card set provides all you need to include a range of Mr. Johnson in a Shadowrun game. With...
The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t...
Lockdown is a plot sourcebook for Shadowrun, Fifth Edition with plot hooks, setting details of Boston, character details, and surprising reveals that will keep characters on their toes and running...
Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all...
Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except when it is). It’s a bout hitting fast, hitting hard, and moving on. Mobile...
There are many ways to enter Shadowrun’s Sixth World setting—the classic RPG, the story-focused Shadowrun: Anarchy RPG, card games, board games, computer games, dice games, and more. What all these...
The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone...
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin...
Easy reference to a range of gear helps keep Shadowrun games moving, and this deck of items selected from Double Clutch and other Shadowrun books provides easy reference to dozens...