Description The Historia Adventures Book is a series of 9 adventures set in the world of Historia, linkable to form a campaign that will accompany the characters from the 1st...
Description The Historia Artbook contains all the original art designed for the world of Vesteria. 156 pages, full colour hardcover book in US letter size. Art direction by Mirko Failoni....
Description Historia is a Dark Fantasy Renaissance setting for the 5th Edition of the world’s greatest roleplaying game that introduces the setting of Vesteria, a merciless land, full of intrigues...
Description The Historia Game Master Screen features a beautifully illustrated scene on one side and useful information on the reverse. Consists of three horizontal US letter-size (21.5 × 28.7 ×...
Description The origin of Historia: the narrative introduction to the world of Vesteria and its most influential characters. As written in-world by the pen of Vesteria’s famed sage Carolino il...
Description The Historia Maps Pack will guide players through the world of Vesteria, dreaming of new adventures. Includes the world map of Vesteria and maps of locations that appear in...
Description A sourcebook for the Legend Roleplaying System, Historia Rodentia takes you to the world of the Brushfire wargame. Animals go to war in a twisted version of the 19th...
Description Winner of the Italian Roleplaying Game of the Year Award 2020. TAKE RISKS FOR WHAT YOU CONSIDER IMPORTANT LET THE STORY CHANGE YOUR HERO LIVE EVERY END LIKE A...
Description The Not The End Lesson Card Deck includes 54 full colour 6.2cm x 8.8cm cards. These cards will help the players manage the Lessons their Heroes will learn. Each...
Description Stories is the first official compendium for the Not the End roleplaying game. Inside you will find 15 scenarios written by authors who have enriched the game with their...
Description The Not the End roleplaying game is based on HexSys, an original diceless game system that uses tokens of different colours to resolve important situations during the story. When...