13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet,...
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you...
More than 250 individual stat blocks appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles. New monsters for your...
The Engine of the Ages, a collaborative method for designing the ancient history of your campaign. More than a dozen sample Ages with new icons, monsters, treasures and powers: Explore...
Description The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other, even weirder assaults...
The Underworld calls! Can you resist its dark lure? Deep within the Underworld of 13th Age’s Dragon Empire lie adventure and treasure—as well as madness and death. But what is...
13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with...
Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most...
Description Join us in Glorantha, Greg Stafford s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group s unique Gloranthan campaign using 13th Age:...
The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out...
Description High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles for the 13th Age roleplaying game, against enemies connected to...
Think you’ve looted as hard as you can? Get ready to LOOT HARDER! Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age...
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud...
Flying realm down! A 13th Age Roleplaying Game sandbox adventure for player characters level 1-7 (and a bit beyond). When the flying realm of Vantage crashes to earth in the...
Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book Loot! That’s both an answer and an exhortation. Yes,...
The Crown Commands Map Folio brings you 40 maps from The Crown Commands Battle Scenes for Four Icons, in glorious full color by expert cartographers! This folio includes: Player-facing maps...
Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks...
Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost. An Esoterrorist...
Face Madness and Corruption… Alone! Langston Wright is an African-American war veteran and scholar in WW2-era Washington, D.C. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s...
Equipped with your smarts, your notebook, and your code of honor, you scour city streets in search of its deepest secrets. Some secrets go deeper than others. EVEN DEATH CAN...
Ripped from the secret files of the Ordo Veritatis, the the Esoterror Fact Book briefs you on what you need to send players into intrigue-filled confrontation with forces of international...
The kids all say Our Lady's Hospital is haunted. You can see why, when you look at it, that big gloomy pile of staring windows and rusting beds. They should...
“Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another. Whatever it...
The Roleplaying Game of Personal Horror Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures...
Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations. Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each...
In an arid badlands, the hill people hunger. Your neighbours have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you...
Blood on the Snow, hardback supplement for Dramasystem, edited by Robin D. Laws “Blood on the Snow further explores the potential flowing from DramaSystem’s basic creative tools. DramaSystem MasterClass dives...
Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. As members of...
Take your players on the greatest vampire hunt in history - more than a hundred years in the making! Dracula is not a novel. It's the censored version of Bram...
With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to...
Take your players on the greatest vampire hunt in history—more than a hundred years in the making. Dracula is not a novel. It's the censored version of Bram Stoker's after-action...