Summoners work their magic by opening doorways to different planes of existence. Usually this is to bring forth creatures from these other planes to use as servants, although there are other ways to use this power. It is perhaps worth mentioning that the term ‘demon’ refers to any being from another plane of existence. Demons are not all necessarily evil, nor do they all have horns or hooves. That said, demons are not usually happy about being summoned, and the life of a Summoner is a dangerous one.
Two 28mm sized Pewter miniatures, supplied unpainted.
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armoured knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and
may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. In the campaign section, players will find treasure tables, rules for establishing bases, and even tables for wandering monsters. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
As Frostgrave is a table-top miniatures game, we’ve teamed up with Osprey Games to bring you the official Frostgrave figures. We’ve based them on the illustrations in the book, painted by artist Dmitry Burmak.
The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
Description Armies: Mounthaven A dwarven shock force that breaks away from the traditional defensive stereotype, acting as a living offensive projectile. Position Breaker: The Battering Rams command ability allows them...
Description Armies: Hegemony of Embersig This box brings together two vital pillars of tactical support for the Hegemony: while the Gunnery Corporal maximizes fire discipline and the accuracy of your...
Description Armies: Feudom One of the most powerful cavalry units in the game, designed to act as a battering ram, charge with immense force, and break enemy lines. Charge Impact:...
Description With her destiny clear, Reginleif sails for the lands of the Old Dominion with an army worthy of her quest – having secured the support of the Jarl Gunnar...
Description Erich Schurr was caught by surprise when reports started trickling in of increased Dweghom activity from the hold of Ghe'Domn. Not knowing the true reason behind such commotion, Schurr...
Description The Ukunfazane took Nangenyua under her protection and raised him as her ward and protégé, instilling within him skills and knowledge that only a chosen few had access to....
Description Armies: Mounthaven The Mounthaven Militia is the literal definition of an immovable wall. As the foundational troop choice of the Action Pack, these tenacious Dwarves form the core and...
Description Armies: Scions of Yaldabaoth Mórnmab is a high-endurance golem featuring self-healing and damage-negation abilities, alongside area control that punishes anything that gets close. Its role is that of an...
Description Armies: Northern Tribes The Wrathmane is the embodiment of unleashed violence and relentless authority among the Orcs of the Northern Tribes. As the direct leader of his blood brothers,...