Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000
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Warmachine: Southern Kriels – Brineblood Marauders Core Army Starter (Resin) - PIP28000

$288.90

RRP $321.00

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Southern Kriels Brineblood Marauders Core Army Starter

Requires WARMACHINE Magnet Pack (PIP 21192) supplied separately for FREE (see below).

From their hidden fortress seaport, the Brineblood Marauders hound the coast of Immoren, from the Gulf of Cygnar to the Windless Wastes. As merciless as they are merry, these Trollkin pirates reave in equal parts, riches and revenge, reparations for the injustices the nations of men have inflicted on troll-kind. But there are worse horrors than pirates claiming dominance of the high seas, and the Brineblood Marauders have found their kind once again caught between the Iron Kingdoms and the terrifying forces that seek their annihilation.

Includes:

  • Captain Firequill, warlock
  • Reef Troll, light warbeast
  • Deepborne Dire Troll, heavy warbeast
  • Marauder Crew, unit (x2)
  • Pyg Boarding Party, unit
  • Galley Crew, unit
  • Bosun, command attachment
  • Quartermaster, command attachment
  • Surgeon, solo

SHIPS WITH FREE STARTER MAGNET PACK PROVIDED IN SEPARATE PACKAGING:

The Starter Magnet Pack contains 20 x 3/16 ̋ disc magnets and 20 x 1/8 ̋ disc magnets, enough to provide all the magnets needed to magnetize the heads and arms of both warjacks in a Storm Legion MKIV Starter. Magnets are provided in child-resistant plastic containers.

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