An urban fantasy roleplaying game of ancient nightmares and modern terrors. Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by d00Lite: Sigil & Shadow uses a modified version of DwD Studios' versatile d00Lite rules. More choice, less complexity: Sigil & Shadow and the d00Lite rules are highly accessible, with the focus squarely on the story rather than the mechanics -- who the characters are and what they do, not how they do it. A thousand stories: A Sigil & Shadow campaign can be built around a wide range of plots – a paranormal investigation team, a cell of monster hunters, a cabal of occultists, a secret society of monstrous misfits, an uneasy alliance of enemies united against a common foe… A toolkit for your nightmares: Ask ten people to describe their favorite vampires, werewolves, or zombies and you'll probably get a dozen different archetypes. Sigil & Shadow is designed to accommodate all these and more – a GM can develop character templates that fit their own mythos, or players can build unique creatures from scratch. What's old is new: The setting offered in Sigil & Shadow sees a modern world buffeted by the tides of supernatural power. Beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet,...
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you...
More than 250 individual stat blocks appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles. New monsters for your...
The Engine of the Ages, a collaborative method for designing the ancient history of your campaign. More than a dozen sample Ages with new icons, monsters, treasures and powers: Explore...
Description The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other, even weirder assaults...
The Underworld calls! Can you resist its dark lure? Deep within the Underworld of 13th Age’s Dragon Empire lie adventure and treasure—as well as madness and death. But what is...
13th Age is the highly-anticipated new rules-light fantasy RPG from two legendary game designers - Jonathan Tweet and Rob Heinso of Dungeons & Dragons fame, combining an old-school approach with...
Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most...
Description The Fire & Faith Map Folio brings you 36 maps from Fire & Faith – Battle Scenes for Four Icons, in glorious full color by expert cartographers! This folio includes: The...